#include "Actor.hpp"

Actor::Actor(QObject *parent) : QObject(parent)
{
}
void Actor::update(float) {
    //I do nothing :(
}

void Actor::action() {
    // I pirouette under my invisibility cloak!
}

void Actor::load() {
    // I am the lizard queen!
}

void Actor::receiveEvent(const QByteArray &eventName) {
    Q_UNUSED(eventName);
}
